John F. Torbet

AI creative technologist: real-time 3D, AI pipelines and indie games

Creative technologist with six years in interior, architectural and graphic design, now building AI systems, real-time 3D and small games, mostly solo and end to end. I design how things look, then make them run: music that drives visuals, AI agents that live in a pixel-art world, and 3D walkthroughs you scrub with your scroll.

Selected work

E.V.E. & The Haven

Local-first AI agent system 2026

  • Designed an agent system that looks like a world: each department is a building on a 16-bit island, and its agents sleep there until an event needs them.
  • Wrote the ~4,500-line system spec and built the app with Claude Code; plain code runs first and AI is called only when real reasoning is needed.
  • Set hard rules the agents cannot override, including human approval for anything financial.

Overtone

Canvas loops for musicians 2026

  • Product, brand identity and animated explainer for a service that turns an artist's cover art into a Spotify Canvas loop, with Apple Music motion art as an add-on.
  • Delivery flow built on AMBR: one approved style frame, then a seamless loop locked to the track's tempo and checked against the platform spec.

AMBR

Audio-reactive AI engine 2025 – present

  • An engine that analyses a track (tempo, beats, sections, energy) and uses it to direct generated visuals, so changes land on the music instead of at random.
  • Runs on a single consumer GPU; the same listening data drives the audio-reactive visuals on my portfolio.

PeeCee Critters

Desktop pet game for Steam 2026

  • Solo design, code, pixel art, music, two trailers and every store asset for a Windows creature-collector that lives on the taskbar.
  • 107 critters across 46 evolution lines, fourteen lands and 55 crests, in an offline game of about 4 MB.

GReLMaJ: One Last Call

Co-op game in Unreal Engine 5 2026

  • Game design document, concept work and architecture (C++ core with a Blueprint content layer) for a 1–5 player night-out survival game.

This portfolio

Scroll-driven 3D site 2026

  • Five Blender scenes rendered to frames and scrubbed by scroll, with live video and HTML tracked onto surfaces inside the renders, an audio-reactive WebGL sculpture and original music.

Experience

Design consultant: interior, architectural and graphic

Janine Lazard Interiors (SA / USA), Design by Gen (UK), independent clients 2019 – present

  • Delivered 44+ projects across the UK, South Africa and the US, from concept to construction-level documentation.
  • Worked with senior designers on high-end residential and architectural schemes, owning detail drawings and specification packages.
  • Produced technical drawing sets and photoreal 3D visualisation for corporate fit-outs, including the National Audit Office, London.
  • Ran branding, illustration and print and digital production across 7+ concurrent accounts.

Skills

3D and real-time
Blender (Cycles, Python), Unreal Engine 5, SketchUp, AutoCAD
AI
ComfyUI, image and video diffusion models, LLM agents, Claude Code
Code
Python, JavaScript, three.js, Vite, FFmpeg
Design and motion
Photoshop, Illustrator, InDesign, After Effects, DaVinci Resolve, Lightroom
Practice
Art direction, spatial and lighting design, technical documentation, client delivery, 35 mm film photography

Education

Higher Diploma in Interior Design
Design Time School of Interior Design, 2017 – 2019

Recognition

  • Top 6 nationwide finalist, Elle Decor sustainable product competition, featured in the magazine.
  • Top 12 nationwide finalist, Leon at CCXIX Design Challenge.