AI CREATIVE TECHNOLOGIST · INDIE GAME DEV · CAPE TOWN

I build worlds that move to music.

AI pipelines, games and spaces made with Blender, ComfyUI and Unreal Engine 5. Turn the sound on and the whole page listens.

Skip to the work
Haven Morning

Selected work

01 — SYSTEMS

The Haven

Scroll and E.V.E. wakes the island, one department at a time, ending at E.V.E.'s clock tower. With sound on, every lit window pulses to the music.

AUDIO → DATA → VISUALS

AMBR

An audio-reactive AI video pipeline. Music drives generation and real-time visuals. Results shown, internals kept private.

[AMBR result clip]
Case study →
LONG VIDEO → SHORTS

CLIPSMITH

A clip bot that cuts long videos into short-form clips.

[before / after reel]
Case study →
LOCAL-FIRST AGENT OS

E.V.E.

Agents that sleep until needed, living in a 16-bit world called The Haven. The island above is its map.

Case study →
02 — GAMES

Two games, one desk

CONCEPT RENDER · NOT GAMEPLAY

GReLMaJ: One Last Call

Co-op survival of a night out, 1–5 players, Unreal Engine 5. In development.

Case study →
03 — SPACES

Camps Bay

Camps Bay first floor

Own project · open-plan living, island kitchen, stacking sea windows. Walkthrough rendered in Cycles.

Case study →

Janine Lazard

[SHOWN WITH CLIENT PERMISSION]

Design by Gen

[SHOWN WITH CLIENT PERMISSION]

04 — PHOTOGRAPHY

On film

Ferrari 812 Superfast, head-on, plate blurred
Green BMW M4, plate blurred
05 — ARCHIVE

Brand & earlier work

The book's pages are the archive: scrolling turns them. Here is the same list in plain text.

    ABOUT

    Designer's eye, engineer's habits.

    I'm John Torbet, a creative technologist in Cape Town. I came up through interior visualisation, graphic design and film photography, and now build AI pipelines, real-time 3D and small games, mostly solo, end to end.

    I like systems that make creative work repeatable: music that drives visuals, tools that turn hours of footage into posts, worlds generated from a map. I design how they look, then make them run.

    Tools

    • Blender (Cycles, Python)
    • Unreal Engine 5
    • ComfyUI
    • Python · JavaScript · three.js
    • Adobe CC · DaVinci Resolve [CHECK]

    Open to

    • Remote creative-technologist roles
    • AI video and real-time 3D projects
    • Interior and product visualisation

    Elsewhere

    Let's make something that listens.

    Open to remote creative-technologist roles and freelance work.

    JOHN TORBET · CAPE TOWN