AMBR
An audio-reactive AI video pipeline. Music drives generation and real-time visuals. Results shown, internals kept private.
AI CREATIVE TECHNOLOGIST · INDIE GAME DEV · CAPE TOWN
AI pipelines, games and spaces made with Blender, ComfyUI and Unreal Engine 5. Turn the sound on and the whole page listens.
Scroll and E.V.E. wakes the island, one department at a time, ending at E.V.E.'s clock tower. With sound on, every lit window pulses to the music.
An audio-reactive AI video pipeline. Music drives generation and real-time visuals. Results shown, internals kept private.
A clip bot that cuts long videos into short-form clips.
Agents that sleep until needed, living in a 16-bit world called The Haven. The island above is its map.
Case study →A desktop pet that roams your taskbar and battles. Steam, November 2026.
Co-op survival of a night out, 1–5 players, Unreal Engine 5. In development.
Case study →Own project · open-plan living, island kitchen, stacking sea windows. Walkthrough rendered in Cycles.
Case study →[SHOWN WITH CLIENT PERMISSION]
[SHOWN WITH CLIENT PERMISSION]


The book's pages are the archive: scrolling turns them. Here is the same list in plain text.
ABOUT
I'm John Torbet, a creative technologist in Cape Town. I came up through interior visualisation, graphic design and film photography, and now build AI pipelines, real-time 3D and small games, mostly solo, end to end.
I like systems that make creative work repeatable: music that drives visuals, tools that turn hours of footage into posts, worlds generated from a map. I design how they look, then make them run.