The brief
Party games are usually short and chaotic. I wanted a whole night out as the level: one last call, a city that gets stranger as the hours pass, and a group that has to stick together.
The look
Two concept renders made in Blender to set the mood before anything is built in Unreal: a stylised low-poly city, warm streetlights against neon, and a countdown to sunrise.
Plan and progress
- Full game design document and concept art.
- Architecture: a C++ core with a Blueprint content layer, so systems are solid and content stays fast to make.
- Stylised low-poly look with modular, customisable characters and proximity voice chat.
- Goal: a playable vertical slice before Early Access.
Decisions and trade-offs
- Switched from a Blueprint-first plan to a C++ core for online play and performance.
- Vertical slice before Early Access: prove the fun in one district first.
- Free tools only, with an AI texture and marketing pipeline on the side.