John Torbet
AI creative technologist and indie game developer, Cape Town

I build worlds that move to music.

AI systems, games and 3D spaces, made with Blender, ComfyUI and Unreal Engine 5. Turn the sound on and the whole page listens.

Haven Morning
Scroll for the reel

Reel 2026

The Haven, Overtone, PeeCee Critters, interiors and film, cut to one of the site's tracks.

Selected work

01 — SYSTEMS

The Haven

Scroll and E.V.E. wakes the island, one department at a time, ending at E.V.E.'s clock tower. With sound on, every lit window pulses to the music.

E.V.E.

A local-first agent system. Agents sleep in their own buildings on a 16-bit island and wake only when there is work.

See the app

Overtone

Canvas loops for musicians: their cover art, moving on the beat behind every play on Spotify.

See Overtone

AMBR

The engine underneath: it listens to a track and turns tempo, beats and energy into visuals. Results shown, internals private.

See AMBR
02 — GAMES

Two games, one desk

PeeCee Critters

A desktop pet that roams your taskbar, meets wild critters and battles them. 107 critters, fourteen lands, no account.

Coming soon to SteamSee the game
CONCEPT RENDER · NOT GAMEPLAY

GReLMaJ: One Last Call

Co-op survival of a night out, 1–5 players, Unreal Engine 5. In development.

See the plan
03 — SPACES

Camps Bay

Camps Bay first floor

Open-plan living, an island kitchen and stacking sea windows, lit by late-afternoon sun from the sea side. Rendered in Cycles.

See the project
Kitchen island with pendant lights and a library wall Living room with shelving, facing the sea
04 — PHOTOGRAPHY

On film

The Baie des Anges curving along NiceA cat walking down a garden pathPalms on the Promenade at sunsetAn orange supercar in Camps Bay traffic, plates blurredThe waterfall on Castle Hill in NiceA Ferris wheel through palms, black and white

See all 38 frames Cape Town, the Côte d'Azur, Europe, skies, black and white, automotive.

05 — ARCHIVE

Brand & earlier work

The book's pages are the archive: scrolling turns them. Here is the same list in plain text.

    ABOUT

    Designer's eye, engineer's habits.

    I'm John Torbet, an AI creative technologist in Cape Town. I came up through interior visualisation, graphic design and film photography, and now build AI pipelines, real-time 3D and small games, mostly solo, end to end.

    I like systems that make creative work repeatable: music that drives visuals, agents that sleep until there is work, worlds generated from a map. I design how they look, then make them run.

    Tools

    • Blender (Cycles, Python)
    • Unreal Engine 5
    • ComfyUI
    • Python · JavaScript · three.js
    • Adobe CC · DaVinci Resolve

    Open to

    • Remote creative-technologist roles
    • AI video and real-time 3D projects
    • Interior and product visualisation

    Elsewhere

    Let's make something that listens.

    Open to remote creative-technologist roles and freelance work.

    JOHN TORBET · CAPE TOWN