AI creative technologistIndie game developerCape Town

I build worlds that move to music.

AI systems, games and 3D spaces, made with Blender, ComfyUI and Unreal Engine 5. Turn the sound on and the whole page listens.

Haven Morning
Scroll for the reel

Reel 2026

The Haven, Overtone, PeeCee Critters, interiors and film, cut to one of the site's tracks.

Flagship work

Three systems I designed and built end to end. Each page shows the result, how it works and the decisions behind it.

AI agent system · in daily use

E.V.E. & The Haven

A local-first AI agent system that looks like a 16-bit island. Each agent sleeps in its own building and wakes only when an event needs it.

  • 14 agents
  • ~4,500-line spec
  • 13 buildings, one job each

Solo-made game · free demo on Steam

PeeCee Critters

A desktop pet with a creature-collecting RPG inside it. Design, code, pixel art, music, trailers and store assets, all by me.

  • 107 critters
  • 14 lands
  • ~4 MB install

Play the free demo on Steam ↗

Audio-reactive AI engine · in development

AMBR

Listens to a track (tempo, beats, sections, energy) and uses it to direct generated visuals, so changes land on the music, not at random.

  • 138 beats in 2 min
  • 5 sections
  • 1 consumer GPU

Watch it listen →

More work

01 — SYSTEMS

The Haven

Scroll and E.V.E. wakes the island, one department at a time, ending at E.V.E.'s clock tower. With sound on, every lit window pulses to the music.

E.V.E.

A local-first agent system. Agents sleep in their own buildings on a 16-bit island and wake only when there is work.

See the app

Overtone

Canvas loops for musicians: their cover art, moving on the beat behind every play on Spotify.

See Overtone

AMBR

The engine underneath: it listens to a track and turns tempo, beats and energy into visuals. Results shown, internals private.

See AMBR
02 — GAMES

Two games, one desk

PeeCee Critters

A desktop pet that roams your taskbar, meets wild critters and battles them. 107 critters, fourteen lands, no account. Free demo out now; full game January 2027.

GReLMaJ: One Last Call

Co-op survival of a night out for 1–5 players in Unreal Engine 5. Five friends, one night across Cape Town, from pre-drinks to sunrise. Concept renders and an Unreal greybox so far.

03 — INTERIORS

Camps Bay

Dining room opening onto a desert garden and mountains, Arizona
Cameldale residence, Arizona · for Janine Lazard Interiors

Six years of real rooms

Residential and office interiors in the UK, South Africa and the US: survey, plans, construction drawings and renders, for studios and my own clients. The walkthrough above is my Camps Bay conversion, rebuilt in Blender.

  1. Camps BayGarage to apartment · Cape Town
  2. Janine Lazard InteriorsResidences · SA & USA
  3. Design by GenOffice fit-outs · UK
  4. AmalgamateShowroom bathroom · Florstore

See the Camps Bay projectJanine Lazard residences

04 — PHOTOGRAPHY

On film

Palms silhouetted against a red sunset on the Promenade des Anglais, Nice
Promenade des Anglais, Nice · Minolta X-700 · 35 mm Fujifilm
05 — ARCHIVE

Brand & earlier work

Every spread in the book above, laid flat. Brand, packaging, social and print.

    ABOUT

    Designer's eye, engineer's habits.

    I'm John Torbet, an AI creative technologist in Cape Town. I came up through interior visualisation, graphic design and film photography, and now build AI pipelines, real-time 3D and small games, mostly solo, end to end.

    I like systems that make creative work repeatable: music that drives visuals, agents that sleep until there is work, worlds generated from a map. I design how they look, then make them run.

    Tools

    • Blender (Cycles, Python)
    • Unreal Engine 5
    • ComfyUI
    • Python · JavaScript · three.js
    • Adobe CC · DaVinci Resolve

    Open to

    • Remote creative-technologist roles
    • AI video and real-time 3D projects
    • Interior and product visualisation

    Elsewhere

    Let's make something that listens.

    Open to remote creative-technologist roles and freelance work.

    JOHN TORBET · CAPE TOWN